Run speed determines how fast you escape the tsunami after kicking a block. Higher speed = more time to reach distant zones and return safely.
Each level increases your base movement speed. Costs scale exponentially.
| Level | Speed | Cost | Note |
|---|---|---|---|
| Base | 1x | Free | Starting speed — barely enough to escape Common zone tsunami |
| Speed 1 | 1.2x | $500 | Noticeable improvement — helps with Rare zone escapes |
| Speed 2 | 1.4x | $2K | Comfortable for Epic zone runs |
| Speed 3 | 1.6x | $10K | Good for Legendary zone — start upgrading here |
| Speed 4 | 1.8x | $50K | Handles Mythic zone tsunamis |
| Speed 5 | 2x | $250K | Double base speed — reliable for Godly zone |
| Speed 6 | 2.3x | $1M | Comfortable Secret zone runs |
| Speed 7 | 2.6x | $5M | Handles Divine zone distances |
| Speed 8 | 3x | $25M | Triple speed — Hacked zone viable |
| Speed 9 | 3.5x | $150M | OG zone capable |
| Speed 10 | 4x | $1B | Max speed — Celestial zone runs |
Get Speed 3–4 as soon as you can afford it. This makes escaping Common–Legendary tsunamis reliable. Don't neglect speed — a dead run earns nothing.
Aim for Speed 6–7. This handles Mythic–Divine zone distances. Speed upgrades are cheap compared to weights at this stage.
Max out at Speed 10 for Celestial zone runs. Since speed doesn't reset on rebirth, it's a one-time investment that pays off forever.
No. Speed upgrades are permanent and never reset, even when you rebirth. This makes speed a one-time investment that pays off forever.
For Common–Rare zones, base speed works. For Epic–Legendary, Speed 3–4 is recommended. For Mythic+, aim for Speed 6+.
Both are important. Kick power gets you to better zones, but speed lets you survive the trip back. A dead run earns nothing.
Speed 10 (4× base speed) is the maximum. It costs $1B in-game cash.